Sandustry Tools Hub
Planning helpers for ratios, research order, and factory throughput — no account required.
Factory games hide their math in particle physics. Sandustry is no exception: Wet Sand flow, Shaker proc rates near 20–25%, Slag burn timing, and conveyor throughput all interact. This hub hosts planning tools — printable-style tables and checklists you use alongside the game, not separate apps. Pair them with Materials, Buildings, and Guides for full context.
Pages in this hub
Production Ratio Helper
Reference tables for balancing dig rate, mixers, shakers, water supply, and slag burn/press stages. Use when expanding a line so you do not starve gold output. Featured page for players hitting mid-demo bottlenecks.
Research Checklist
Markdown checklist of unlock branches: Refining, Logistics, Filters, Pipes, Tools, Refining 2, Drones, and more. Mirrors Research Priority Tier List in tick-box form for in-game tracking.
When to use wiki tools
Early game — Run the checklist through Refining 1 and Logistics 1 while learning Keyboard Shortcuts. Ratios matter less until two shakers run continuously.
Mid game — Open the ratio helper when adding a second shaker row, pipe network, or slag press lane. Compare water input to mixer count before flooding floors.
Pre-EA — Re-read checklist before 2026-08-13 launch so day-one research matches your planned layout in Automation Basics.
Tools vs tier lists
Tier List pages rank priority; tools here quantify capacity. Example: tier lists say Refining 2 matters once slag piles grow; the ratio helper estimates how many burn tiles and press cycles you need per shaker row. Neither replaces playing the demo — physics quirks appear only in-game.
Picking the right tool page first
Stuck on unlock order? Open Research Checklist and tick phases in order. Stuck on wet sand starving shakers? Open Production Ratio Helper mixer and water rows before buying another shaker. Stuck after a patch? Read Demo Patches then re-run a five-minute factory log described on Material Ratios. Hub tools are reference pages—no login, no install—meant to sit beside the game on a second monitor.
Cross-links
- Water Management — Pipe and vent planning tied to ratio tables.
- Slag Processing — Burn and press stages referenced in production math.
- How to Get Gold — Shaker yield assumptions used in ratios.
- Updates — Patch changes to building speeds invalidate stale numbers; we update when costs shift.
These tools are fan-maintained for the unofficial Sandustry wiki. Suggest corrections via community channels if Early Access rebalance numbers. These pages complement interactive factory planning in-game — they do not replace observing clogs at your own shaker rows.
Spreadsheet alternative
Some players track ratios in Excel; this hub keeps math on-site so links stay tied to Materials and Buildings references. Copy tables manually if you prefer offline sheets during long sessions.
When not to use these tools
Skip ratio math during your first diagonal shaker proof — play until hauling hurts, then return. Tools assume you already read How to Play and understand Wet Sand behavior on Materials.
Frequently Asked Questions
Quick answers to the most common Sandustry questions.
Do I need to install anything for wiki tools?
No. [Production Ratio Helper](/tools/production-ratio-helper/) and [Research Checklist](/tools/research-checklist/) are on-site reference pages you read while playing.
How accurate are production ratios?
Tables use community-tested assumptions (~20–25% gold proc, standard shaker timing). Verify against your save; mods and patches can differ.
Does the checklist replace the tier list?
No. Use [Research Priority](/tier-list/research-priority/) for ranking logic and the checklist for tracking what you already bought.
When should I check water-to-shaker ratios?
Before adding a second or third shaker row or when mixers run dry. Details in [Production Ratio Helper](/tools/production-ratio-helper/).
Are tools updated for Early Access?
We align with demo and EA patch notes on [Updates](/updates/demo-patches/). Recheck after major balance changes.