Materials

Voidbloom and Amethelis in Sandustry

Botanical intermediates between Flowers and Fluxite — density, mixing physics, and storage when RedSand cannot keep up.

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Voidbloom and Amethelis in Sandustry

Amethelis and Voidbloom sit between alien Flowers and Fluxite upgrade currency. Flowers drop Amethelis petals (plus incidental Gold). Mixing Amethelis with RedSand creates Voidbloom, the feedstock for the sole Flux Emanator. Neither material replaces Wet Sand on Shakers — they form a parallel mid-game chain documented on How to Get Fluxite and RedSand and Fluxite.

Amethelis — petals from Flowers

Amethelis arrives as petal drops from mature Flowers grown in Planter Boxes with Soil and Water (Flowers and Planters). Community density notes place Amethelis around the ~40 Wisp band with fluttery behavior — lighter than RedSand, heavier than loose Sand, which means petals float in mixed columns differently than ore chunks.

Practical handling:

  • Route petals to dedicated belts before they merge with gold or slag lanes.
  • Use Filters when flower farms sit beside shaker outputs.
  • Store overflow in wide bins; petals pile faster than many players mine RedSand early on.

Hotfix 8 revised flower drop behavior — yields may differ from older demo footage (Demo Patches).

Creating Voidbloom from Amethelis + RedSand

Voidbloom forms when Amethelis contacts RedSand in the particle simulation — treat it like wetting logic: combine in chutes, mixer-adjacent drops, or controlled grabber feeds rather than dumping both into one chaotic pit.

RedSand is usually the limiting input. Amethelis overflow with empty voidbloom output means expand redsand mining (Dig Deeper), not more planter boxes. Community ratio planning often cites ~2 sand : 3 water : 4 redsand alongside ~3 gold : 8 Fluxite when slag lines keep pace (Material Ratios).

Voidbloom density (~30 Slushy)

Voidbloom sits near the ~30 Slushy density band — slushy, slower flow than dry sand, prone to sticking in narrow chutes. It behaves closer to Wet Sand than to Amethelis, so vertical drops need headroom and angled lanes need wider tiles.

Implications:

  • Narrow conveyor gaps stall voidbloom clumps.
  • Launchers can throw voidbloom to elevated Flux Emanator feeds — test outlet spacing with Shift skip (Build Modes).
  • Mixing voidbloom back into Wet Sand belts contaminates shaker gold proc — keep botanical belts separate.

Filtering and sorting

When Amethelis, Voidbloom, RedSand, and surface Sand share logistics, Filters exploit density gaps. Community charts commonly order Sand / Wet Sand → Slag → RedSand → Lava → Gold, with Amethelis and Voidbloom in mid bands detailed on Material Ratios.

Hotfix 8 added 1-tile filter direction control — document pass vs reject lanes after updating the demo so voidbloom does not return to petal storage by mistake.

Test filter outputs into temporary chests before merging with live emanator feeds.

Storage and overflow after RedSand depletion

Mid-game factories often hit petal surplus / redsand famine:

  • Amethelis chests fill while voidbloom mixers idle.
  • Voidbloom backs up at the Flux Emanator if harvest lanes below are clogged with uncollected Fluxite.
  • Mixed overflow pits bury Gold pickups if botanical lines share floors with shaker banks.

Fixes:

  1. Pause planter expansion until RedSand belts saturate (Flowers and Planters).
  2. Add Hauler Drones moving RedSand from distant veins (Drones).
  3. Split storage: one chest for petals, one for voidbloom, one for harvested Fluxite.
  4. Harvest Fluxite crystals below the emanator regularly (Flux Emanator).

Feeding the Flux Emanator

Only Voidbloom (not raw Amethelis) feeds the Flux Emanator for Fluxite growth below the building. Drop voidbloom onto the emanator tile from above; leave clearance beneath for crystal spread. Sandustry allows only one placeable emanator — optimize feed reliability over redundant buildings.

Density comparison table

MaterialNotes (community bands)
Amethelis~40 Wisp — fluttery petals from Flowers
Voidbloom~30 Slushy — Amethelis + RedSand mix
RedSandDenser than sand; mines deep (RedSand and Fluxite)
FluxiteHarvested crystals below emanator — upgrade currency

Exact numbers shift with patches — verify in-game after Demo Patches updates.

Integrating with gold and slag lines

Run botanical belts parallel to Wet Sand → Shaker → Gold spines. Shared Water pipes are fine; shared sand belts without filters are not. Gold funds research; Fluxite funds tier upgrades — track both currencies on Materials Hub accounting.

When slag burn lags, gold stalls before fluxite does; when redsand stalls, fluxite stalls while gold continues. Diagnose the correct bottleneck before scaling either line.

Early Access context

Sandustry EA arrives 2026-08-13 on Steam, GOG, Microsoft Store, and PC Game Pass (single-player). The free demo teaches partial chains. Botanical density and recipe tuning may change — grep Updates after major patches.

Voidbloom and Amethelis are not side quests — they are the physical goods your Flux Emanator eats. Respect density, filter early, and never let petal overflow hide a RedSand shortage.

FAQ

Frequently Asked Questions

Quick answers to the most common Sandustry questions.

How do I make Voidbloom in Sandustry?

Mix **Amethelis** petals from **Flowers** with **RedSand**. The reaction behaves like wetting sand — route both into a controlled chute ([How to Get Fluxite](/guides/how-to-get-fluxite/)).

What is Amethelis?

**Amethelis** is petal material dropped by **Flowers** in **Planter Boxes**. It combines with **RedSand** to create **Voidbloom** — not a shaker input.

Why does Amethelis pile up in storage?

**RedSand** mining usually lags flower output. Expand deep digs or reduce planters ([Flowers and Planters](/guides/flowers-planters/)) before adding more boxes.

Can Filters separate Amethelis and Voidbloom?

Yes — density bands differ (~40 Wisp vs ~30 Slushy). Configure pass/reject lanes on [Filters](/buildings/filters/) and test into chests first.

Does Voidbloom go on Shakers?

No. **Shakers** need **Wet Sand** for **Gold**. **Voidbloom** feeds the **Flux Emanator** only ([Flux Emanator](/buildings/flux-emanator/)).