Automation Basics in Sandustry
Conveyors, launchers, filters, and drones — build factories that run while you dig and research.
Manual hauling teaches Sandustry’s physics; automation scales gold per minute once you understand the loop. Logistics research unlocks Conveyors and Launchers; later branches add Filters, Drones, and advanced tooling. The goal is not zero player input — it is reliable material flow so shakers never starve and slag never clogs grates. This guide bridges Getting Started hand play to self-running refineries tied to How to Get Gold and Slag Processing.
When to automate
Automate after:
- Refining 1 — shakers exist and proc gold at acceptable variance.
- Wet Sand production is stable (Water Management).
- Manual carry time exceeds dig or research time.
Automate before building ten shakers you cannot feed. Use Production Ratio Helper to size belts to sand mining rate.
Logistics 1: Conveyors and Launchers
Logistics 1 is the automation backbone (Research Priority Tier List).
Conveyors
Move Sand, Wet Sand, Slag, Burnt Slag, and Gold (when embedded in streams) horizontally. Best practices:
- One material per main trunk until Filters unlock.
- Shorter paths beat pretty loops — less jam surface area.
- Feed shakers from the high side of diagonal rows so gravity assists separation.
Reference belt speeds and building sizes on Buildings.
Launchers
Throw material upward or across gaps. Critical for vertical factories (Dig Deeper). Controls note: hold Shift while placing to skip launcher outlet when chaining multiple launchers — prevents double-feeding one tile (Keyboard Shortcuts).
Launcher mistakes:
- Firing wet sand into ceiling pockets with no escape.
- Overshooting into lava or void (Slag Processing burn plans need safe landing).
- Too few launchers in a stair — material backs up at the bottom.
Filters research
Filters split mixed streams by material type. Deploy when:
- Sand and Wet Sand merge after a rebuild accident.
- Slag contaminates wet sand belts heading to shakers.
- Burnt slag must be isolated before Kinetic Slag Press input.
Filters do not replace good layout; they insurance-policy sloppy expansion.
Standard automated refinery blueprint
Phase A — Gold core
Sandsoil dig → Sand belt → Mixer (+ water pipe) → Wet Sand belt → Shaker diagonal bank → Gold pit
Phase B — Slag tail
Shaker slag output → Slag belt → Burn lane (Flamethrower/Lava) → Burnt Slag belt → Slag Press → Gold merge
Phase C — Vertical link (deep dig)
Lower sand launcher chain → upper refinery → slag down chute or parallel burn floor
Each phase should run solo before connecting phases. Debugging a monolithic tower is painful.
Drones: Digger and Hauler
Drones research adds Digger and Hauler units for hands-off mining and transport. Use cases:
- Digger — Sustains sand income while you research or explore artifacts (Artifacts and Puzzles).
- Hauler — Bridges gaps before you afford long conveyor spines.
Drones are strong but not first-purchase for most players. Conveyors define factory geometry; drones patch holes. Buy Logistics before Drones unless demo constraints force otherwise.
Tools that support automation
Tools research is not logistics, but it enables maintenance:
- Flamethrower — Automate-adjacent burn lanes for slag (Slag Processing).
- Vacuum — Clear jams in enclosed conveyor rooms.
- Cryoblaster — Hazard control in frozen or volatile biomes.
- Grappling Hook — Fast vertical travel between conveyor floors (Dig Deeper).
Lights research helps drone and conveyor visibility underground.
Build modes and selection
Automation layout speed depends on editor fluency:
- R toggles linear vs rectangular build for platform floors and bulk conveyor runs.
- Shift + marquee selects conveyor segments for mass delete (X) when redesigning.
- S descend to align lower belts with upper launchers.
Full list: Keyboard Shortcuts.
Throughput debugging
| Bottleneck signal | Check |
|---|---|
| Empty shaker inputs | Sand or Wet Sand belt starved; mixer water (Water Management) |
| Belt backs up at launcher | Add launcher stage or widen receiving bin |
| Gold down, slag piles up | Slag evacuation before adding shaker count |
| Press idle | Burn lane not converting slag (Slag Processing) |
| Random wrong material | Add Filters; separate trunks |
Tune one segment at a time. Sandustry physics makes “everything broken” look like one bug when it is three small jams.
Planter Boxes and side automation
Planter Boxes research opens farming loops parallel to refining. Treat planters as optional GDP — fund them after gold core and slag press stabilize unless a puzzle explicitly rewards plants (Artifacts and Puzzles).
Modding note
Sandustry supports modding through Fluxloader. Mods may add conveyor tiers or drone behaviors not covered here. Vanilla EA logic from Lantto Games / Hooded Horse applies to 2026-08-13 launch unless patch notes disagree (Release Date and Platforms).
Upgrade roadmap
- Logistics 1 → automate Wet Sand to shakers.
- Filters → clean merges as factory grows.
- Pipes/Pumps/Vents → remote water without open trenches.
- Refining 2 + Tools → slag press automation.
- Drones → sand income at depth.
- Lights + Grappling Hook → service vertical stacks.
Automation turns Sandustry from a digging game into a factory game — but only if the shaker loop was honest first.
Frequently Asked Questions
Quick answers to the most common Sandustry questions.
What research unlocks Conveyors in Sandustry?
**Logistics 1** unlocks **Conveyors** and **Launchers**. Buy it after **Refining 1** when hauling limits gold output. See [Research Priority Tier List](/tier-list/research-priority/).
How do I use Launchers without jamming belts?
Chain launchers with **Shift** to skip outlets where needed. Match receiver bin size to launcher throughput. Vertical tips in [Dig Deeper](/guides/dig-deeper/).
When do I need Filters?
When mixed **Sand**, **Wet Sand**, or **Slag** hits the same belt. Filters protect shakers and the **Kinetic Slag Press** from wrong inputs.
Diggers or Conveyors first?
Usually **Conveyors** first (Logistics 1) to define refinery layout. **Drones** help later when mining outpaces manual dig at depth.
Can automation run the full gold and slag loop?
Yes — sand → mixer → shakers → slag belt → burn → press can be fully belt-driven. Split guides: [How to Get Gold](/guides/how-to-get-gold/) and [Slag Processing](/guides/slag-processing/).
What tool helps size my factory?
The [Production Ratio Helper](/tools/production-ratio-helper/) balances dig rate, water, shakers, and slag processing for steady output.