Sandustry Guides Hub
From your first shaker line to deep-mine automation �?walkthroughs for every stage of the factory loop.
Sandustry is a pixel sand-physics factory game by Lantto Games and Hooded Horse. You dig Sand from Sandsoil, mix it with Water to make Wet Sand, run it across Shakers to extract Gold, then process leftover Slag for a second payout. Research spends that gold on conveyors, pipes, tools, drones, and deeper upgrades. These guides cover the full loop so you can build efficiently in the free Steam demo or the Early Access build that began on release date and platforms.
Start here
New players should read guides in roughly this order. Each page stands alone, but together they mirror how a real run unfolds: learn controls, set up income, then scale.
- How to Play Sandustry �?Core loop, camera movement, build modes, and what “good�?looks like in the first hour.
- Getting Started �?Demo vs EA, first buildings, and a minimal gold line before you research logistics.
- Early Game Tips �?Collectors, hover, snow-water, and the habits launch-week players keep repeating.
- How to Get Gold �?Shaker placement, Wet Sand flow, yield expectations, and Refining 1 timing.
- Starter Factory Layout �?Lake, launcher, diagonal shakers, slag belt, and press.
- Slag Processing �?Burning slag, the Kinetic Slag Press, and why every shaker batch has hidden value.
- Water Management �?Pipes, pumps, vents, and keeping mixers fed without flooding your factory.
- Automation Basics �?Conveyors, launchers, filters, drones, and hands-off layouts.
- Artifacts and Puzzles �?Underground rewards, gated areas, and how discoveries feed your tech path.
- Dig Deeper �?Vertical expansion, long supply lines, and factory designs that survive depth.
- How to Get Fluxite �?Flowers, Amethelis, Voidbloom, and the single Flux Emanator that grows upgrade currency below its tile.
- Flowers and Planters �?Planter boxes, Soil, watering, Hydro Sponge Grabber rules, and botanical overflow storage.
- Fluxite Upgrades �?Spend crystals on scanner, grabber capacity, and hover before weapon mods.
- Tools and Weapons �?Flamethrower, Vacuum, Cryoblaster, Grappling Hook, Gun, and Rocket Launcher jobs.
- Research Tree �?What each Gold node unlocks, from Refining 1 to Drones 1.
- How to Get Energy �?Dry Amethelis �?Florin �?Florinol �?batteries. Mid-game power after Fluxite.
- Critters and Corraller �?Capture Lumlings for a trickle of Water.
- Factory Tiers �?Factory Level vs Gold vs Energy, anomaly investigation, Tier 5, and the 0.5.4 save repair.
- Crashes and Performance �?v0.5.3 logs, overlay flag, steam-rain RAM; crash work continues after 0.5.4.
Reference pages to keep open
Guides explain how; these hubs explain what:
- Materials �?Sand, Wet Sand, Gold, Slag, Burnt Slag, and how they transform.
- Buildings �?Shakers, mixers, presses, logistics blocks, and research gates.
- Research Priority Tier List �?When to buy Refining, Logistics, Filters, Pipes, Tools, and Drones.
- Keyboard Shortcuts �?Build/remove keys, descend, marquee select, launcher skip.
- Movement and Hover �?EA movement rewrite, hover phase-through, picker key.
- Snow, Firn, and Frostbed �?Renewable water from burned snow.
- Production Ratio Helper �?Balance dig rate, water, shakers, and slag burn for steady output.
The factory loop in one paragraph
You mine Sand from Sandsoil terrain, combine it with Water to create Wet Sand, and drop the mixture onto Shakers built on a diagonal so Gold (roughly 20�?5% chance per pass) falls through while Slag continues downstream. Burn Slag with a Flamethrower or Lava to produce Burnt Slag, then feed Burnt Slag into a Kinetic Slag Press for additional gold. Mid-game, Flowers drop Amethelis petals; mix Amethelis with RedSand to form Voidbloom, feed Voidbloom to the sole Flux Emanator, and harvest Fluxite growing below for upgrade currency alongside Gold research spending. Gold funds Research �?Refining 1 unlocks Shakers, Logistics 1 unlocks conveyors and launchers, Filters and Pipes/Pumps/Vents handle sorting and fluids, Refining 2 unlocks the Slag Press, and further branches cover guns, tools (Flamethrower, Vacuum, Cryoblaster, Grappling Hook), lights, drones, and planter boxes. Single-player only; modding is supported through Fluxloader.
Who these guides are for
Demo players can validate the shaker loop and practice diagonal builds. Early Access players (from 2026-08-13 on Steam, GOG, Microsoft Store, and PC Game Pass) use the same fundamentals and then invest in logistics, slag recovery, lava, and Fluxite upgrades. Min-max builders should pair automation guides with the production ratio tool and research tier list so gold is not wasted on redundant tech.
Tips that appear across multiple guides
- Build Shakers diagonally so gold separates cleanly; flat spam wastes throughput.
- Unlock Logistics 1 as soon as your manual hauling becomes the bottleneck �?not before you have stable Wet Sand.
- Never discard Slag; the press line is often your second-largest gold source.
- Use S to descend and R to toggle linear vs rectangular build; X removes, Shift enables marquee and launcher-outlet skip.
- When in doubt, check materials and buildings for exact inputs and outputs before redesigning a floor.
Pick a guide above and follow its internal links �?sibling pages cross-reference each other so you can jump to slag, water, or automation mid-run without losing context.
Frequently Asked Questions
Quick answers to the most common Sandustry questions.
Which Sandustry guide should I read first?
Start with How to Play for controls and the core loop, then Getting Started for your first buildings and research timing.
Do these guides cover the free Steam demo?
Yes. The shaker-and-gold loop works in the demo; see Getting Started and release date and platforms for demo vs Early Access scope.
Where is the best research order explained?
Each guide mentions relevant tech, but the full priority list lives on Research Priority Tier List. Refining 1 and Logistics 1 usually come before deep automation.
How do I balance water, shakers, and slag processing?
Use the Production Ratio Helper alongside Water Management and Slag Processing so no step starves the others.
Are Sandustry guides updated for Early Access?
Facts align with Early Access from **2026-08-13**, **hotfix 0.5.3**, **update 0.5.4**, **update 0.5.5**, and **v0.5.5+ modding** on **2026-08-29**. Check Modding Update v0.5.5+ for the official API, Workshop expansion, and SandPrints database.
Where are launch-week starter habits documented?
Read Early Game Tips and Starter Factory Layout. Tool jobs live on Tools and Weapons; node unlocks on Research Tree.
What is the Aura Extractor?
A late-game building that gathers ambient resources. v0.5.5 added clearer hover guidance and swarm targeting indicators. See Aura Extractor and Buildings Hub.